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	<title>Comments on: Some Questions and Answers With the Upcoming World Wind Java Release</title>
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	<link>http://www.earthissquare.com/2007/02/01/some-questions-and-answers-with-the-upcoming-world-wind-java-release/</link>
	<description>Bordering on Reality</description>
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		<title>By: john</title>
		<link>http://www.earthissquare.com/2007/02/01/some-questions-and-answers-with-the-upcoming-world-wind-java-release/comment-page-1/#comment-772</link>
		<dc:creator>john</dc:creator>
		<pubDate>Sat, 17 Feb 2007 20:01:02 +0000</pubDate>
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		<description>Anyone who has profiled a well tuned java app knows that perceived java performance is always gated by a few routines in the OS, or in this case, OpenGL.   NASA has made a really good decision using the java/jogl/opengl combination.

They will have performance on par with the .NET implementation, and it will be cross platform.  And the java API&#039;s are at least 5th generation, so there is alot of great classes in the java stuff other than opengl/ui, etc.</description>
		<content:encoded><![CDATA[<p>Anyone who has profiled a well tuned java app knows that perceived java performance is always gated by a few routines in the OS, or in this case, OpenGL.   NASA has made a really good decision using the java/jogl/opengl combination.</p>
<p>They will have performance on par with the .NET implementation, and it will be cross platform.  And the java API&#8217;s are at least 5th generation, so there is alot of great classes in the java stuff other than opengl/ui, etc.</p>
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		<title>By: Jack</title>
		<link>http://www.earthissquare.com/2007/02/01/some-questions-and-answers-with-the-upcoming-world-wind-java-release/comment-page-1/#comment-744</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Thu, 15 Feb 2007 17:15:30 +0000</pubDate>
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		<description>I&#039;ve built large graphics apps using java3d and hardware acceleration.  Performance won&#039;t be a problem.  The software is all free (both kinds of free) - so go build some large models yourself and try it.  This is great news.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve built large graphics apps using java3d and hardware acceleration.  Performance won&#8217;t be a problem.  The software is all free (both kinds of free) &#8211; so go build some large models yourself and try it.  This is great news.</p>
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		<title>By: Chad</title>
		<link>http://www.earthissquare.com/2007/02/01/some-questions-and-answers-with-the-upcoming-world-wind-java-release/comment-page-1/#comment-743</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Thu, 15 Feb 2007 15:07:45 +0000</pubDate>
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		<description>Not yet.  Other than the developers at NASA and Sun.. the community hasn&#039;t had a chance to play around with the latest code.

I have tried the first version of the applet form of WWJava and I was getting 70-80 FPS but it only had the blue marble layer for imagery.

I&#039;ll post more about WWJava once I get a copy and start looking at it more.</description>
		<content:encoded><![CDATA[<p>Not yet.  Other than the developers at NASA and Sun.. the community hasn&#8217;t had a chance to play around with the latest code.</p>
<p>I have tried the first version of the applet form of WWJava and I was getting 70-80 FPS but it only had the blue marble layer for imagery.</p>
<p>I&#8217;ll post more about WWJava once I get a copy and start looking at it more.</p>
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		<title>By: Frank</title>
		<link>http://www.earthissquare.com/2007/02/01/some-questions-and-answers-with-the-upcoming-world-wind-java-release/comment-page-1/#comment-742</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Thu, 15 Feb 2007 14:58:37 +0000</pubDate>
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		<description>I must admit, I&#039;m a little skeptical about java performance. I&#039;ve seen 3D-java apps. They are &quot;functional&quot;, but I&#039;ve never seen one that really zings. 

I trust that this has already been discussed at length. Can anyone provide insight into the core technologies, and how its going to work?</description>
		<content:encoded><![CDATA[<p>I must admit, I&#8217;m a little skeptical about java performance. I&#8217;ve seen 3D-java apps. They are &#8220;functional&#8221;, but I&#8217;ve never seen one that really zings. </p>
<p>I trust that this has already been discussed at length. Can anyone provide insight into the core technologies, and how its going to work?</p>
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		<title>By: Chad</title>
		<link>http://www.earthissquare.com/2007/02/01/some-questions-and-answers-with-the-upcoming-world-wind-java-release/comment-page-1/#comment-741</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Thu, 15 Feb 2007 11:34:55 +0000</pubDate>
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		<description>There is a 3D plug-in, http://www.worldwindcentral.com/wiki/Add-on:Anaglyph_3D_%28plugin%29

I see that the wiki version is not compatable, but that the 1.4 install has a working version.  Though I don&#039;t think it would work with CrystalEyes..</description>
		<content:encoded><![CDATA[<p>There is a 3D plug-in, <a href="http://www.worldwindcentral.com/wiki/Add-on:Anaglyph_3D_%28plugin%29" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/www.worldwindcentral.com/wiki/Add-on_Anaglyph_3D_28plugin_29?referer=');">http://www.worldwindcentral.com/wiki/Add-on:Anaglyph_3D_%28plugin%29</a></p>
<p>I see that the wiki version is not compatable, but that the 1.4 install has a working version.  Though I don&#8217;t think it would work with CrystalEyes..</p>
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